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Text File  |  1999-08-25  |  2.7 KB  |  147 lines

  1. // BATTLEZONE 2 INPUT MAPPING FILE
  2. // This file has been generated automatically.
  3. // Attempts to edit it manually will be futile.
  4.  
  5. // strafe
  6.  
  7. // throttle
  8.  
  9. // steer
  10. BindAnalog("steer", "!MouseX");
  11.  
  12. // pitch
  13. BindAnalog("pitch", "MouseY");
  14.  
  15. // cmd_lclick
  16. BindDiscrete("cmd_lclick", "Mouse1");
  17.  
  18. // cmd_rclick
  19. BindDiscrete("cmd_rclick", "Mouse2");
  20.  
  21. // cmd_lhold
  22. BindDiscrete("cmd_lhold", "Mouse1");
  23.  
  24. // cmd_rhold
  25. BindDiscrete("cmd_rhold", "Mouse2");
  26.  
  27. // cmd_delete
  28. BindDiscrete("cmd_delete", "Delete");
  29.  
  30. // cmd_multi
  31. BindDiscrete("cmd_multi", "LeftShift");
  32.  
  33. // center_player
  34. BindDiscrete("center_player", "C", "LeftCtrl");
  35.  
  36. // center_recycler
  37. BindDiscrete("center_recycler", "R", "LeftCtrl");
  38.  
  39. // mode_select_0
  40. BindDiscrete("mode_select_0", "0");
  41.  
  42. // mode_select_1
  43. BindDiscrete("mode_select_1", "1");
  44.  
  45. // mode_select_2
  46. BindDiscrete("mode_select_2", "2");
  47.  
  48. // mode_select_3
  49. BindDiscrete("mode_select_3", "3");
  50.  
  51. // mode_select_4
  52. BindDiscrete("mode_select_4", "4");
  53.  
  54. // mode_select_5
  55. BindDiscrete("mode_select_5", "5");
  56.  
  57. // mode_select_6
  58. BindDiscrete("mode_select_6", "6");
  59.  
  60. // mode_select_7
  61. BindDiscrete("mode_select_7", "7");
  62.  
  63. // mode_select_8
  64. BindDiscrete("mode_select_8", "8");
  65.  
  66. // mode_select_9
  67. BindDiscrete("mode_select_9", "9");
  68.  
  69. // strafe_right
  70. BindDiscrete("strafe_right", "D");
  71.  
  72. // strafe_left
  73. BindDiscrete("strafe_left", "A");
  74.  
  75. // throttle_up
  76. BindDiscrete("throttle_up", "W");
  77.  
  78. // throttle_down
  79. BindDiscrete("throttle_down", "S");
  80.  
  81. // steer_right
  82.  
  83. // steer_left
  84.  
  85. // pitch_up
  86.  
  87. // pitch_down
  88.  
  89. // weapon_next
  90. BindDiscrete("weapon_next", "Mouse2");
  91.  
  92. // weapon_prev
  93.  
  94. // weapon_fire
  95. BindDiscrete("weapon_fire", "Mouse1");
  96.  
  97. // weapon_special
  98. BindDiscrete("weapon_special", "Mouse3");
  99.  
  100. // jump
  101. BindDiscrete("jump", "E");
  102.  
  103. // deploy
  104. BindDiscrete("deploy", "C");
  105.  
  106. // lights
  107. BindDiscrete("lights", "L");
  108.  
  109. // eject
  110. BindDiscrete("eject", "B", "LeftCtrl");
  111.  
  112. // abandon
  113. BindDiscrete("abandon", "H");
  114.  
  115. // frontal_target
  116. BindDiscrete("frontal_target", "T");
  117.  
  118. // drop_beacon
  119. BindDiscrete("drop_beacon", "P");
  120.  
  121. // track_pitch_plus
  122. BindDiscrete("track_pitch_plus", "UpArrow");
  123.  
  124. // track_pitch_minus
  125. BindDiscrete("track_pitch_minus", "DownArrow");
  126.  
  127. // track_pitch_reset
  128.  
  129. // track_yaw_plus
  130. BindDiscrete("track_yaw_plus", "LeftArrow");
  131.  
  132. // track_yaw_minus
  133. BindDiscrete("track_yaw_minus", "RightArrow");
  134.  
  135. // track_yaw_reset
  136.  
  137. // zoom_factor_plus
  138. BindDiscrete("zoom_factor_plus", "Numpad+");
  139. BindDiscrete("zoom_factor_plus", "=");
  140.  
  141. // zoom_factor_minus
  142. BindDiscrete("zoom_factor_minus", "Numpad-");
  143. BindDiscrete("zoom_factor_minus", "-");
  144.  
  145. // zoom_factor_reset
  146. BindDiscrete("zoom_factor_reset", "Insert");
  147.